Cyberpunk 2077 SoundDB

Previously known as "Sound Explorer".

Welcome to v2 of SoundDB, a community project designed to make it easy to search and explore the audio used in Cyberpunk 2077.

This website is created and maintained by Zhincore, with support from the Red Modding community. If you need help or want to report a bug, please do so on the Discord server, preferably in the #audio channel.

Note: This version is still in development. Please bear with me.

TODO

You don't need to report the following missing features:

  • Helper search buttons like the ones on GitHub issues

API

API is available for your own applications, documentation is available at https://sounddb.zhincore.eu/.

Trivia

Did you know that I (Zhincore) wrote my bachelor thesis about SoundDB? It's available to read on my GitLab if you want to know more about the behind-the-scenes and how stuff works, including the description of audio data in Cyberpunk 2077 and how it's used here.

Advanced Searching

Currently, this website uses Tantivy's default Query Parser.

You can read more at the link above. Here’s a simpler summary:

Note: In the near future, SoundDB will use a custom parser, but I will try to keep most of the semantics similar.

Syntax

A search query consists of terms. A term is a word, or multiple words in quotes. For example, Johnny Silverhand are two separate terms, whereas "Johnny Silverhand" is a single term.

A term can also be prefixed with a field name, e.g., music:true or text:"impressive cock". Available fields are listed below.

The following operators are available, use them to make your searches smarter:

Operator Description Examples
AND, + Terms on both sides are required (default) music AND q103
OR Either term is required Johnny OR Alt
NOT, - The following term must not be present NOT Jackie, +friend -jackie
IN An item from the list must be present in a field hash: IN [1 2 3]
* Find words starting with the term (use quotes) "Cyberp"*
^ Boost the importance of a term (or reduce it) johnny^5 silverhand^0.1

The parser defaults to the AND operator between terms.

Available Fields

Each search category has different fields available, see below.

Sounds

Field Description Example values
hash* ID / hash of the sound 0
music Whether the sound is identified as music true, false
stream_type Stream type of the sound GENERATED, EXTERNAL_SOURCE, PRELOADED, PREFETCH_STREAMING, STREAMING
delay Delay or range before sound is played 100, 200-6000
opuspak Numeric index of .OpusPak containing the sound 2
generator Name of generator for this sound SILENCE, VOICE_RECEIVE_2, SINE
filename Filename of the sound or its opuspak "sfx_container_2.opuspak", "93298342.wem"
bank* Name of the bank defining this sound cp_music, vo
embedded_in Name of the bank the sound is embedded in cp_music, sfx_container
event* Name of the event playing this sound q307_09_cutscene_intro_alone
events.<ACTION>* Name of the event performing given action on the sound events.PLAY:q307_09_cutscene_intro_alone, events.STOP:q307_09_cutscene_intro_alone
tag* Tag of the event playing this sound music, ono, v

* Fields marked with an asterisk are searched by default when no specific field is provided for a term.

Events

Field Description Example values
hash* ID / hash of the event 0
name* Name of the event q307_09_cutscene_intro_alone
stopped_by Name of the event stopping this event mus_mq002_scav_STOP_silent
tags* Tag of the event cp_music, vo
sound* Hash of the sounds this event plays 0
set Key or value of a switch this event sets q105_bd_netrunner_kill, q105_bd_netrunner_kill_start
radio* ID or name of the radio this event is used by "91.9 Royal Blue Radio"
track* Name of the song played by this event on radio "John McLaughlin - Dark Prince"

* Fields marked with an asterisk are searched by default when no specific field is provided for a term.

Objects

Field Description Example values
id* ID of the tweak of this object Items.Preset_Dildo_Stout
name* Display name of the object "Sir John Phallustiff"
audio* ID of the cooked_metadata of this object w_melee_001_katana
event* Name of the sound event used by this object w_melee_katana_impact_flesh

* Fields marked with an asterisk are searched by default when no specific field is provided for a term.

Radios

Field Description Example values
id* ID of the tweak of this radio RadioStation.Impulse
name* Display name of the radio "99.9 Impulse"
event* Name of the sound event used by this radio mus_radio_14_impulse_djset
track* Name of the song played by this radio "John McLaughlin - Dark Prince"

* Fields marked with an asterisk are searched by default when no specific field is provided for a term.

Subtitles

Field Description Example values
id* String ID of the subtitle 0
path* Path to the subtitle JSON mq018_01_call.json
scene* Path to the scene file used by this subtitle mq018_01_call.scene
actor Actor saying the line V, Nancy
adressee Name of the actor being addressed Johnny, Judy
context Context of the line in a scene Vo_Context_Quest
expression I don't even know Vo_Expression_Phone
female Female (default) variant of the line "Guess what? I tried that."
male Male variant of the line, if any
subtitle* Either variant of the line "Guess what? I tried that."
voiceover* Path to the audio of the line nancy_mq018_f_1a94ecd22644d000.wem
sublang Mothertongue used in the line jpn, mex, rus

* Fields marked with an asterisk are searched by default when no specific field is provided for a term.